ESiON
Morgan and Sitri travelling together with Marbas to survive the endless corridors of a decaying megastructure. Throwing hooks and reels into the void they find food, but Sitri seeks more than mere survival. She is driven to uncover a mysterious seal, yet it's true nature and the choices it may demand remain shrouded in uncertainty.
-Made for the one-month Healthy Gamer Game Jam-
Themes: Time Dilation, Project Hopping & Nonlinear Thought
Controls
| Input | Output |
|---|---|
| WASD | Move |
| Space |
Jump |
| F | Interact / Talk |
| Fishing Interactions | |
| Left Click | Cast Rod / reel in / catch |
| R / Right Click | Rotate Fish |
| Menus | |
| Tab / Esc |
Open Menu |
| E / I | Open Inventory |
| J / C | Open Collection |
Features:
- Fish in the depths of the megastructure inspired by the works of Tsutomu Nihei!
- Catch ecologically vastly evolved lifeforms that have adapted to the ambitions of humankind.
- Unravel the story between dialogue interactions of Morgan, Sitri and Marbas.
- Sell your fish to Marbas for survival and maybe a profit.
- Enhance rods, bait, and line with your catches to uncover rarer creatures.
Tips:
Fullscreen recommended
If your mouse is showing accidently just double press tab, this is just how html exports work in general, they only allow you to hide the mouse if you're interacting with something by pressing a button.
If you're on mozilla firefox, please enable fullscreen or else when the player moves the mouse it will move to the right in a contstant direction. Firefox has stricter security policies regarding user interactions.
Credits:
Minenik: Art, Music, Writing & programming
| Status | Released |
| Platforms | HTML5 |
| Author | Minenik |
| Genre | Adventure |
| Made with | Blender, Aseprite, Godot, Clip Studio Paint, FL Studio |
| Tags | 3D, Atmospheric, cult, Dystopian, eco-horror, Fishing |
| Average session | About a half-hour |
| Languages | English |
| Accessibility | Subtitles |





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